AI Summit At GDS Prague Powered By Filuta AI
Learn About The AI Revolution In The Game Industry
The recent boom of AI technologies initiated a big shift in the game industry. All professions from artists, testers, programmers to writers are affected. But how exactly? What are the future trends of incorporating AI tech in the game industry and game production? How big is the AI revolution? Find out at GDS Prague!
The AI Summit is powered by Filuta AI - your partner for intelligent automation.
Speakers Of The AI Summit
GDS Prague is proud to host the AI summit of experts in the industry. Learn about who is joining and what talks you can look forward to!
Tomáš PLCH
Freelance
TBD
About Speaker
Entered gamedev in 2012 to craft the AI for KCD. Worked as the main AI Architect and AI Team Lead for 5 years and got my PhD at MFF UK about KCD's AI. Continued as team lead on CP77 AI. Than moved to work on Star Citizen's ambient NPC and ship combat AI. Continued to work for Infinity Ward to lead an R&D team to make next gen AI for the MW universe. Now working as tech director at a US tech company, being an investor and co-conspirator at Filuta AI and being the AI Director at an indie gamedev.
Tsahi Liberman
GammaGem
In this talk, we explore the dual nature of AI as both a powerful tool and a potential source of bias in our understanding of visual content. We examine the historical role of propaganda in shaping perceptions and how modern gaming serves as a platform for information and social interaction. Emphasizing the need for critical thinking, we discuss ethical considerations for game designers and how to leverage AI responsibly to create truthful and impactful messages in an increasingly digital world.
About Speaker
Tsahi Liberman is a veteran with over 20 years as a game designer, business developer, and social impact innovator. Tsahi is currently the Founder and CEO of GammaGem, a transmedia company, aiming to change the world using AI, Storytelling, and games across various platforms and topics (Mental health, Conflict management, Finance education, Misinformation & Fake news). Tsahi is also a fantasy author currently working on a new world and book influenced by Aztec Mythology.
Adam Filandr
NeoFables
Pioneering AI in VR: Building the First Dynamically AI-Generated VR Storytelling Experience. In this talk, I'll reveal the tech and design behind NeoFables, the first fully AI-generated VR storytelling experience. Imagine users crafting their own storylines, characters, and immersive worlds - each adventure unique. From AI-driven immersive world-building to generated narratives, I'll show how it all comes together and how you can apply these ideas to your projects. This talk offers insights into using AI in VR for unique interactive experiences and shares user feedback and reception.
About Speaker
Adam Filandr is an experienced software engineer and the founder of NeoFables, the first fully AI-generated VR (WebXR) storytelling experience, merging art with the latest advancements in AI and VR technology. Previously, he worked on diverse projects in bioinformatics, academic cloud engineering research, and agritech. His alma mater is Charles University, where he studied Software Engineering at the Faculty of Mathematics and Physics.
Josef Vopička
The MAMA AI, SE
Will describe a progress in building speech synthesis models for VR with focus on blended voices.
About Speaker
More than twenty years in speech working for IBM STT, TTS, IBM Watson, now co-founder and VP for Speech & Media at THE MAMA AI, SE
Johny Darkwah
Kapnetix
Over the past two years, our collaboration with a leading gaming publisher and AAA studio has focused on automating post-production processes in motion capture using AI. This journey has provided valuable insights into integrating AI within the gaming industry. In this keynote, we will explore the challenges and successes encountered, emphasizing the importance of understanding industry-specific needs, building trust with creative professionals, and ensuring AI solutions meet quality standards.
About Speaker
Johny Darkwah is the co-founder and CEO of early-stage startup Kapnetix. His journey to the industry started as an AI research collaboration with 2K Games, discovering the possibilities and potential of AI for gamedev. Before Kapnetix, he was the CEO of Gauss Algorithmic, an AI research and development company with 10 years experience and over 50 successfully implemented AI solutions in 12 industries.
Filip Dvorak
Filuta AI
Decades of research in Planning Agents for autonomous control in space is now benefiting industries on Earth, from healthcare to automated gameplaying. This talk explores how Planning Agents drastically reduce test script maintenance, cut game testing time by an order of magnitude, assess gameplay complexity, and leverage automated domain synthesis and large language models to streamline integration into games at any development stage.
About Speaker
Filip Dvorak, a leading AI expert from the Czech Republic, has worked with major companies like Google and Microsoft and contributed to AI startups in Silicon Valley, some achieving successful acquisitions. Holding two doctorates from Charles University in Prague, he has also taught and conducted research at the University of Toronto and Palo Alto Research Center. He founded Filuta AI, a startup specializing in composite artificial intelligence and advanced AI planning for game testing.
Tommy Thompson
AI and Games
The games industry has spent the last few years caught in the crosshairs of Generative AI. This has led to an aggressive pursuit of automating creative aspects in games, at a time when the industry is experiencing tremendous upheaval. But is this technology of any real use in production? In this talk, we combat some myths about generative AI, highlight interesting innovations from across the industry, and give a grounded and hype-free assessment of what value, if any, it can bring to production.
About Speaker
Dr Tommy Thompson is the founder of AI and Games, a company that provides consultancy, training, and development support for artificial intelligence in the video games industry. He is largely known as a content creator, producing the AI and Games YouTube channel for over 10 years, now with a weekly Substack newsletter and international conference alongside it. Before his work in industry, Tommy was a university lecturer and researcher for 10 years in AI, computer science, and game development.
FILUTA AI
Filuta AI redefines game testing with their innovative Planning Agents for Gaming QA. These agents act as intelligent virtual players, interacting with your game just like a human tester would, while collecting and analysing logs from the running game engine and infrastructure.
You simply set up a test goal, and the Planning Agent automatically plans and executes the necessary steps. As your game evolves, tests adapt seamlessly, ensuring continuous, accurate QA. It scales as you need, running 24/7, providing consistent and affordable test results.
Smarter testing, better games—experience the future of QA with Filuta AI.
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