Keen Software House

Keen Software House

Keen Software House
Keen Software House is an independent game development studio founded by Marek Rosa in 2010. Keen Software House is aiming to create games that are based on real science, real facts, real physics and real emotions. We want to use our games to promote science and to encourage creativity. We want to help foster an interest in space exploration, physics, history, and all STEM fields. We want players to learn new stuff while playing our games.

We use our in-house developed game engine, VRAGE™. VRAGE stands for “volumetric rage” and/or “voxel rage”. Its core feature is volumetricity within the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid.
The key features of VRAGE are Real Physics, Volumetric Objects, Rendering Engine, Voxel Terrain, Multiplayer and Character animation.
GoodAI was founded in 2014 with a $10M personal investment from Marek Rosa. Our long-term goal is to build general artificial intelligence that will automate cognitive processes in science, technology, business, and other fields. We conduct our own research, advocate fundamental AI research at the EU governmental level, and forge a community of like-minded groups through the GoodAI Grants program.
The key pillar of our research is the Badger Architecture, which is the culmination of five years of work at GoodAI. We developed an understanding that what we want is an agent that can quickly adapt to novel tasks.
You can read about our roadmap at

Key titles

Space Engineers

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

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