Schedule
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Friday 08. 12.
08:00 - 10:00
10:00 - 11:00
11:00 - 12:00
12:00 - 13:00
13:00 - 14:00
14:00 - 15:00
15:00 - 16:00
16:00 - 17:00
17:00 - 18:00
18:00 - 19:00
Beat Games Hall
MADFINGER Games Hall
Lecture Hall 1
Lecture Hall 2
Industry Hall
Indie Stage
Open doors
Open doors
Open doors
Open doors
Open doors
Open doors
10:00 - 10:50
Opening ceremony EN, CZ
GDS
11:00 - 11:50
Fireside Chat with Brian Fargo EN, CZ
Brian Fargo
11:00 - 11:25
Press Conference – Czech Games Industry CZ
Pavel Barák, Slavomír Pavlíček, Vladimír Geršl, Jiří Pospíšil
11:30 - 11:55
How to incubate game development in Prague? EN
Jakub Bakule
11:00 - 11:50
Social media as your game's best friend - tips and tricks EN
Joanna Keler
12:30 - 13:20
Fireside Chat with Alexey Pajitnov EN, CZ
Alexey Pajitnov
12:30 - 13:20
AI life in Dying Light 2, NPC's routines and schedules EN
Yaroslav Diatel
12:00 - 12:50
Crafting a Production Pipeline EN
Vojtěch Kovařič
12:00 - 12:50
Unwanted Surprises in Creation and Development of Game Music EN
Adam Sporka
12:00 - 12:25
Funding opportunities for video games developers from the Creative Europe MEDIA programme CZ
Anna Bartošková
12:30 - 12:55
Technology Incubation – Creative BIC EN
Marketa Mentelova
13:30 - 14:20
Talking with programmers 101: A guide for designers, artists, producers, and everyone else EN
João Eiras Antunes
13:00 - 13:25
Acting simulation in VR and how it can be a billion dollar business EN
Jindřich Skeldal
13:30 - 13:55
Producers vs Creatives: Eternal battle that may not be EN
Radka Fléglová
13:00 - 13:50
Working with Voice Actors EN
Mike Bodie
13:00 - 13:25
Gamebaze: Supporting game developers in Brno EN
Lukáš Veselý
13:30 - 13:55
Bridging Tech and Education for a Future of Innovation EN
Anna Plechata Krausova
14:00 - 14:50
Game Design in Reality EN, CZ
Daniel Vávra
14:30 - 15:20
Advanced Debugging in Unreal Engine EN
Ari Arnbjörnsson
14:30 - 15:20
From Paid to Organic: How Influencer Marketing Translates into Long-Term Growth for Mobile Apps and Games EN
Oskar Porębski
14:00 - 14:50
Optimized Acting Direction: Efficient, Emotional, Engaging EN
Khris Brown
14:00 - 14:25
Greening Games. Designing and Teaching for Futures in Times of Climate Crisis. EN
Sonia Fizek
14:30 - 15:20
Panel discussion – Gamedev education in Czech Republic EN
Lukáš Kolek, Lucie Tvarohová, Vojtěch Černý, Ondřej Klus, Sonia Fizek
14:00 - 18:00
Indie Showcase - commented gameplay by the authors of independent titles present at GDS Prague 2023 EN
GDS
15:30 - 16:20
The Evolution of an Effects Conduit EN, CZ
Terrance Cohen
15:30 - 15:55
Farming Simulator Production Pipeline EN
Jan-Hendrik Pfitzner
15:30 - 15:55
Environmental Narrative and Environmental Lyric: Approaches to Narrativity in Games EN
Anton Romanenko
15:30 - 16:20
Exploring new worlds and environments for VRAGE3 EN
Natiq Aghayev
15:30 - 16:20
GSPORT: When the worlds of gaming and sport come together EN
Zdeněk Ledvina
16:00 - 16:50
Psychology of engagement - understand needs of your players EN
Adam Mirkowski
16:00 - 16:25
Solo Gamedev: How to Build Successful Games by Yourself EN
Filip Hracek
16:30 - 16:55
How to manage LiveOps monetization EN
Ekaterina Koldaeva
16:30 - 16:55
Mocapping cutscenes at Warhorse studios alias Creating blockbuster in penurious closet EN
Petr Pekař
17:00 - 17:50
Historical Collaboration on Last Train Home EN, CZ
Petr Kolář
17:00 - 17:50
Panel discussion – Diverse Realms of Contemporary Publishing EN
Vladimír Geršl, Guillaume Jamet, George Mamakos, Marek Rabas, Erik Kovac
17:00 - 17:50
How to make your own Baby Yoda - developers' guide to expanding games IP EN
Tomasz Gadomski
17:00 - 17:25
The Agile Artist: Creating Magic in High-Turnaround Game Projects EN
Merle Palk
17:30 - 17:55
Procedural Content Generation for Virtual Landscapes with Blender EN
Miro Horváth
18:00 - 18:50
GDS Awards Ceremony EN, CZ
GDS
Saturday 09. 12.
08:00 - 10:00
10:00 - 11:00
11:00 - 12:00
12:00 - 13:00
13:00 - 14:00
14:00 - 15:00
15:00 - 16:00
16:00 - 17:00
17:00 - 18:00
Beat Games Hall
MADFINGER Games Hall
Lecture Hall 1
Lecture Hall 2
Industry Hall
Indie Stage
Open doors
Open doors
Open doors
Open doors
Open doors
Open doors
10:00 - 10:50
DayZ 10 years Anniversary EN, CZ
Dean Hall
10:00 - 10:50
Nintendo Switch - An introduction for Developers and Publishers EN
Mao Sugiyama
10:30 - 10:55
Progress in speech for VR and beyond. EN
Josef Vopička
11:30 - 11:55
Epic Games and Unreal Engine in 2023 EN, CZ
Ari Arnbjörnsson
11:00 - 11:50
This AI is Rude! - The future of Empathy with Cyborgs EN
Tsahi Liberman
11:00 - 11:25
The future of Unity AI EN
Martina Johannesson
11:30 - 11:55
"The Importance of Work-life balance and community - a southern Sweden perspective" EN
Olof Tedin
11:00 - 11:25
Game Production: Taking advantage of the chaos EN
Dana Hanousek
11:30 - 12:20
Tales from the trenches: developing moddable games for multiple platforms! EN
Natalia Agafonova
11:00 - 11:50
Panel discussion - From a gemedev student to a game industry expert EN
Jari Pekka Kaleva, Suvi Latva, Jean Gréban, Johanna Nylander, Pavel Barák.
12:30 - 13:20
How to make a billion dollars making games EN, CZ
Jakub Dvorský
12:00 - 12:50
Multithreading Magic: Unleashing Modern Parallel Processing EN
Martin Pernica
12:00 - 12:50
Software QA done differently EN
Kateřina Rinck
12:00 - 12:50
Panel discussion – Legal challenges for the use of AI in games development EN
Petr Bratský, Nav Sunner
13:00 - 13:25
Rethinking AI in GameDev EN
Johanna Pirker
13:30 - 14:20
UI Art in the Cyberpunk 2077 EN
Vladimír Vilimovský
13:00 - 13:25
Designing Marketable Games EN
Emre Bugday
13:00 - 13:50
Attracting Game Dev Talent with Employee Stock Option Plans EN
Jaroslav Menčík
13:00 - 13:25
The common struggle of game designers and how to overcome them EN
Martin Jurasek
13:30 - 13:55
The Myth of perfect Quest or How to fail with grace EN
Jan Němec
14:00 - 14:50
Hard Things Stay Hard: Lessons From Game Development EN, CZ
Martin Klíma
14:00 - 14:50
Commit to the classroom - using git as a collaborative learning tool for game development EN
Koen Samyn
14:00 - 14:50
How I funded my game company with nothing but sheer enthusiasm EN
Baldvin Albertsson
14:30 - 15:20
Narrative for Live Ops: Lore Driven Events EN
Ranko Trifkovic
14:00 - 18:00
Indie Showcase - commented gameplay by the authors of independent titles present at GDS Prague 2023 EN
GDS
15:30 - 16:20
Fireside Chat with Rhianna Pratchett EN, CZ
Rhianna Pratchett
15:00 - 15:50
Czech Games, a Global Success – a panel discussion by CzechCrunch EN
Michal Mančař, Ján Ilavský, Jakub Dvorský
15:00 - 15:50
Making a Commercial Indie Game with Godot EN
Paul Lawitzki
15:00 - 15:50
You have to give life to earn life. EN
Sanja Čežek
15:30 - 16:20
Documentary series "Game Story - Příběhy českých her" CZ
Štěpán FOK Vodrážka, Jakub Jíra
16:00 - 16:50
Evolution of audio in Arma EN
Ján Dušek
16:00 - 16:50
Splines & Voxels: Runtime Trench building in Unreal Engine EN
Ævar Örn Kvaran
16:00 - 16:50
Steam Up Your Game: How to Leverage Steam Features and Tools for Your Game EN
Avi Duda
16:30 - 16:55
UX and UI Challenges - Leadership Perspective EN
Jakub Brož
17:00 - 17:50
Mixing History and Fiction in Pentiment EN, CZ
Joshua Sawyer
17:00 - 17:50
Creating 3d Illustration for Character Art EN
Rohit Singh
17:00 - 17:50
Pitching Session EN
Vladimír Geršl